Civil Engineer


Level KXP Spells
TH
10(none)+0
23.8(none)+0
37.6(none)+1
415.2(none)+1
538(none)+2
676(none)+2
7152(none)+3
8304(none)+3
9608(none)+4
101216(none)+4
111786(none)+5
122356(none)+5
132926(none)+6
143496(none)+6
154066(none)+7
164636(none)+7
175206(none)+8
185776(none)+8
196346(none)+9
206916(none)+9
217486(none)+10
228056(none)+10
238626(none)+11
249196(none)+11
259766(none)+12
2610336(none)+12
2710906(none)+13
2811476(none)+13
2912046(none)+14
3012616(none)+14
3113186(none)+15
3213756(none)+15
3314326(none)+16
3414896(none)+16
3515466(none)+17
3616036(none)+17
Requisites:Dex 16, Int 20
Alignment:any
HD/level:2d5
Weapon Prof.:5+level
To Hit Table:Rogue
Save Table:level*3
Reference:RDM
Groups:Warrior, Rogue
Complexity:CF=3
Gets 60 rogue points/level or 120 rogue points/level for Civil Engineer rogue abilities.
Level 1: +1 Technological proficiency per level, see [P8.8] for list.
Level 2: Breathe Reinforced Concrete (EE=4, dmg=current hp, save for ½, metal+earth)
Level 3: 1F, 1/d: Gain 1d10 level (CL-2) apprentices (max number = lvl*CF).
Level 7: Your apprentices can aid you in your rogue abilities. You get +5% to a rogue ability/apprentice.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Design an engineering task | Construct a designed engineering task | Evaluate design or construction of an engineering task (building, etc.). M 10 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
2 Lower Encumbrance Party | Zero Encumbrance Party | No Armor Penalty Party | AC types fully add Party PM 5 Str-14 Str-19
2 Map the Dungeon | Erase ? | Create/Destroy Door M 0 Int-10 Int-15
4 Yield Other | Corrode Other | Buckle Other | Fracture Other VM 10 Dex-10 Dex-14
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
5 Transmute mud/rock | wood/metal | water/dust | polymorph any object M 30 Int-1 Int-2
8 Create/Destroy Wall | Create/Destroy Corridor | Tessermap MM 10 Int-15 Int-19
13 Relocate “N”, “SB”, or any non-letter symbol 1 room distant M 25 Dex-6 Dex-12
18 Erase a “B” of DL I || DL II || DL III || ect. MM 0 Int-20 Int-30