| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 3.8 | (none) | +0 |
| 3 | 7.6 | (none) | +1 |
| 4 | 15.2 | (none) | +1 |
| 5 | 38 | (none) | +2 |
| 6 | 76 | (none) | +2 |
| 7 | 152 | (none) | +3 |
| 8 | 304 | (none) | +3 |
| 9 | 608 | (none) | +4 |
| 10 | 1216 | (none) | +4 |
| 11 | 1786 | (none) | +5 |
| 12 | 2356 | (none) | +5 |
| 13 | 2926 | (none) | +6 |
| 14 | 3496 | (none) | +6 |
| 15 | 4066 | (none) | +7 |
| 16 | 4636 | (none) | +7 |
| 17 | 5206 | (none) | +8 |
| 18 | 5776 | (none) | +8 |
| 19 | 6346 | (none) | +9 |
| 20 | 6916 | (none) | +9 |
| 21 | 7486 | (none) | +10 |
| 22 | 8056 | (none) | +10 |
| 23 | 8626 | (none) | +11 |
| 24 | 9196 | (none) | +11 |
| 25 | 9766 | (none) | +12 |
| 26 | 10336 | (none) | +12 |
| 27 | 10906 | (none) | +13 |
| 28 | 11476 | (none) | +13 |
| 29 | 12046 | (none) | +14 |
| 30 | 12616 | (none) | +14 |
| 31 | 13186 | (none) | +15 |
| 32 | 13756 | (none) | +15 |
| 33 | 14326 | (none) | +16 |
| 34 | 14896 | (none) | +16 |
| 35 | 15466 | (none) | +17 |
| 36 | 16036 | (none) | +17 |
|
| Requisites: | Dex
16,
Int
20 |
| Alignment: | any |
| HD/level: | 2d5 |
| Weapon Prof.: | 5+level |
| To Hit Table: | Rogue |
| Save Table: | level*3 |
| Reference: | RDM |
| Groups: | Warrior, Rogue |
| Complexity: | CF=3 |
| Gets 60 rogue points/level or 120 rogue points/level for Civil Engineer rogue abilities. |
| Level 1: +1 Technological proficiency per level, see [P8.8] for list. |
| Level 2: Breathe Reinforced Concrete (EE=4, dmg=current hp, save for ½, metal+earth) |
| Level 3: 1F, 1/d: Gain 1d10 level (CL-2) apprentices (max number = lvl*CF). |
| Level 7: Your apprentices can aid you in your rogue abilities. You get +5% to a rogue ability/apprentice. |
| Lvl |
Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
| 1 |
Design an engineering task | Construct a designed engineering task | Evaluate design or construction of an engineering task (building, etc.). |
M |
10 |
Int-13 |
Int-15 |
| 1 |
inRR || inaRR || inaaRR ( | TechR in addition to RR) |
0 |
30 |
Con-13 |
Con-18 |
| 1 |
Resources: Gain LVL*Chr*10 gp per reset. |
|
|
|
|
| 1 |
Know Visual History | Object Reading | Identify | Legend Lore |
0 | M |
0 |
Wis-15 |
Wis-17 |
| 1 |
Legend Lore | Identify | Object Reading | Know Visual History |
0 | M |
0 |
Int-15 |
Int-17 |
| 2 |
Lower Encumbrance Party | Zero Encumbrance Party | No Armor Penalty Party | AC types fully add Party |
PM |
5 |
Str-14 |
Str-19 |
| 2 |
Map the Dungeon | Erase ? | Create/Destroy Door |
M |
0 |
Int-10 |
Int-15 |
| 4 |
Yield Other | Corrode Other | Buckle Other | Fracture Other |
VM |
10 |
Dex-10 |
Dex-14 |
| 4 |
Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) |
V |
20 |
Dex-9 |
Dex-12 |
| 5 |
Transmute mud/rock | wood/metal | water/dust | polymorph any object |
M |
30 |
Int-1 |
Int-2 |
| 8 |
Create/Destroy Wall | Create/Destroy Corridor | Tessermap |
MM |
10 |
Int-15 |
Int-19 |
| 13 |
Relocate “N”, “SB”, or any non-letter symbol 1 room distant |
M |
25 |
Dex-6 |
Dex-12 |
| 18 |
Erase a “B” of DL I || DL II || DL III || ect. |
MM |
0 |
Int-20 |
Int-30 |
|